Other editions will still allow local accounts.
PC will lose out in graphics, because the G70 offers half the floating point precision in graphics and is clocked slower than the RSX GPU in the PS3.ĭeveloper-wise, PS3 uses OpenGL and Nvidia's Cg APIs.So porting games from PC to PS3 and vice versa won't be too much of a problem. PC => PPU (hardware) + Sound Card + CPU + G70 or R520. PS3 => PPU (emulated) + Sound(done by Cell) + Cell CPU + RSX You can pickup and move items around, as if you were really in that room. eg : When a bullet hits a brick wall, you will see bits of it fall off. The PPU will give you a fully interactive environment. In the PS3's case, they use the API to emulate a Physics Processor Unit on the Cell CPU. In addition, it IS multithreaded allowing you to support multi-core or multi-CPU environments.īoth Sony and MS's consoles are multi-core/multi-CPU implemenations.
There are using PPU's technology software wise.ĪGEIA, the company responsible for the Physics Processor, has NovodeX physics software.This is an API that allows you to write apps with full interactive environments/etc.